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battlnts.c
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Wrap
C/C++ Source or Header
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2000-04-04
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18KB
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467 lines
/***************************************************************************
Battlantis(GX777) (c) 1987 Konami
Preliminary driver by:
Manuel Abadia <manu@teleline.es>
***************************************************************************/
#include "driver.h"
#include "cpu/m6809/m6809.h"
#include "vidhrdw/generic.h"
#include "cpu/z80/z80.h"
#include "vidhrdw/konamiic.h"
/* from vidhrdw */
WRITE_HANDLER( battlnts_spritebank_w );
int battlnts_vh_start(void);
void battlnts_vh_stop(void);
void battlnts_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
static int battlnts_interrupt( void )
{
if (K007342_is_INT_enabled())
return HD6309_INT_IRQ;
else
return ignore_interrupt();
}
WRITE_HANDLER( battlnts_sh_irqtrigger_w )
{
cpu_cause_interrupt(1,0xff);
}
static WRITE_HANDLER( battlnts_bankswitch_w )
{
unsigned char *RAM = memory_region(REGION_CPU1);
int bankaddress;
/* bits 6 & 7 = bank number */
bankaddress = 0x10000 + ((data & 0xc0) >> 6) * 0x4000;
cpu_setbank(1,&RAM[bankaddress]);
/* bits 4 & 5 = coin counters */
coin_counter_w(0,data & 0x10);
coin_counter_w(1,data & 0x20);
/* other bits unknown */
}
static struct MemoryReadAddress battlnts_readmem[] =
{
{ 0x0000, 0x1fff, K007342_r }, /* Color RAM + Video RAM */
{ 0x2000, 0x21ff, K007420_r }, /* Sprite RAM */
{ 0x2200, 0x23ff, K007342_scroll_r }, /* Scroll RAM */
{ 0x2400, 0x24ff, paletteram_r }, /* Palette */
{ 0x2e00, 0x2e00, input_port_0_r }, /* DIPSW #1 */
{ 0x2e01, 0x2e01, input_port_4_r }, /* 2P controls */
{ 0x2e02, 0x2e02, input_port_3_r }, /* 1P controls */
{ 0x2e03, 0x2e03, input_port_2_r }, /* coinsw, testsw, startsw */
{ 0x2e04, 0x2e04, input_port_1_r }, /* DISPW #2 */
{ 0x4000, 0x7fff, MRA_BANK1 }, /* banked ROM */
{ 0x8000, 0xffff, MRA_ROM }, /* ROM 777e02.bin */
{ -1 } /* end of table */
};
static struct MemoryWriteAddress battlnts_writemem[] =
{
{ 0x0000, 0x1fff, K007342_w }, /* Color RAM + Video RAM */
{ 0x2000, 0x21ff, K007420_w }, /* Sprite RAM */
{ 0x2200, 0x23ff, K007342_scroll_w }, /* Scroll RAM */
{ 0x2400, 0x24ff, paletteram_xBBBBBGGGGGRRRRR_swap_w, &paletteram },/* palette */
{ 0x2600, 0x2607, K007342_vreg_w }, /* Video Registers */
{ 0x2e08, 0x2e08, battlnts_bankswitch_w }, /* bankswitch control */
{ 0x2e0c, 0x2e0c, battlnts_spritebank_w }, /* sprite bank select */
{ 0x2e10, 0x2e10, watchdog_reset_w }, /* watchdog reset */
{ 0x2e14, 0x2e14, soundlatch_w }, /* sound code # */
{ 0x2e18, 0x2e18, battlnts_sh_irqtrigger_w },/* cause interrupt on audio CPU */
{ 0x4000, 0x7fff, MWA_ROM }, /* banked ROM */
{ 0x8000, 0xffff, MWA_ROM }, /* ROM 777e02.bin */
{ -1 } /* end of table */
};
static struct MemoryReadAddress battlnts_readmem_sound[] =
{
{ 0x0000, 0x7fff, MRA_ROM }, /* ROM 777c01.rom */
{ 0x8000, 0x87ff, MRA_RAM }, /* RAM */
{ 0xa000, 0xa000, YM3812_status_port_0_r }, /* YM3812 (chip 1) */
{ 0xc000, 0xc000, YM3812_status_port_1_r }, /* YM3812 (chip 2) */
{ 0xe000, 0xe000, soundlatch_r }, /* soundlatch_r */
{ -1 } /* end of table */
};
static struct MemoryWriteAddress battlnts_writemem_sound[] =
{
{ 0x0000, 0x7fff, MWA_ROM }, /* ROM 777c01.rom */
{ 0x8000, 0x87ff, MWA_RAM }, /* RAM */
{ 0xa000, 0xa000, YM3812_control_port_0_w }, /* YM3812 (chip 1) */
{ 0xa001, 0xa001, YM3812_write_port_0_w }, /* YM3812 (chip 1) */
{ 0xc000, 0xc000, YM3812_control_port_1_w }, /* YM3812 (chip 2) */
{ 0xc001, 0xc001, YM3812_write_port_1_w }, /* YM3812 (chip 2) */
{ -1 } /* end of table */
};
/***************************************************************************
Input Ports
***************************************************************************/
INPUT_PORTS_START( battlnts )
PORT_START /* DSW #1 */
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) )
// PORT_DIPSETTING( 0x00, "Invalid" )
PORT_START /* DSW #2 */
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x03, "2" )
PORT_DIPSETTING( 0x02, "3" )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPSETTING( 0x00, "7" )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x18, 0x10, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x18, "30k and every 70k" )
PORT_DIPSETTING( 0x10, "40k and every 80k" )
PORT_DIPSETTING( 0x08, "40k" )
PORT_DIPSETTING( 0x00, "50k" )
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x60, "Easy" )
PORT_DIPSETTING( 0x40, "Normal" )
PORT_DIPSETTING( 0x20, "Difficult" )
PORT_DIPSETTING( 0x00, "Very Difficult" )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* COINSW */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Upright Controls" )
PORT_DIPSETTING( 0x40, "Single" )
PORT_DIPSETTING( 0x00, "Dual" )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_START /* PLAYER 1 INPUTS */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_DIPNAME( 0x80, 0x80, "Continue limit" )
PORT_DIPSETTING( 0x80, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_START /* PLAYER 2 INPUTS */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
INPUT_PORTS_START( thehustj )
PORT_START /* DSW #1 */
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) )
// PORT_DIPSETTING( 0x00, "Invalid" )
PORT_START /* DSW #2 */
PORT_DIPNAME( 0x03, 0x02, "Balls" )
PORT_DIPSETTING( 0x03, "1" )
PORT_DIPSETTING( 0x02, "2" )
PORT_DIPSETTING( 0x01, "3" )
PORT_DIPSETTING( 0x00, "6" )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x60, "Easy" )
PORT_DIPSETTING( 0x40, "Normal" )
PORT_DIPSETTING( 0x20, "Difficult" )
PORT_DIPSETTING( 0x00, "Very Difficult" )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* COINSW */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_START /* PLAYER 1 INPUTS */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* PLAYER 2 INPUTS */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8 x 8 characters */
0x40000/32, /* 8192 characters */
4, /* 4bpp */
{ 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */
{ 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
32*8 /* every character takes 32 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
8,8, /* 8*8 sprites */
0x40000/32, /* 8192 sprites */
4, /* 4 bpp */
{ 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4},
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &charlayout, 0, 1 }, /* colors 0-15 */
{ REGION_GFX2, 0, &spritelayout, 4*16, 1 }, /* colors 64-79 */
{ -1 } /* end of array */
};
/***************************************************************************
Machine Driver
***************************************************************************/
static struct YM3812interface ym3812_interface =
{
2, /* 2 chips */
3000000, /* ? */
{ 50, 50 },
{ 0, 0 },
};
static struct MachineDriver machine_driver_battlnts =
{
/* basic machine hardware */
{
{
CPU_HD6309,
3000000, /* ? */
battlnts_readmem,battlnts_writemem,0,0,
battlnts_interrupt,1
},
{
CPU_Z80 | CPU_AUDIO_CPU,
3579545, /* ? */
battlnts_readmem_sound, battlnts_writemem_sound,0,0,
ignore_interrupt,0 /* interrupts are triggered by the main CPU */
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
128, 128,
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
battlnts_vh_start,
battlnts_vh_stop,
battlnts_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_YM3812,
&ym3812_interface
}
}
};
/***************************************************************************
Game ROMs
***************************************************************************/
ROM_START( battlnts )
ROM_REGION( 0x20000, REGION_CPU1 ) /* code + banked roms */
ROM_LOAD( "g02.7e", 0x08000, 0x08000, 0xdbd8e17e ) /* fixed ROM */
ROM_LOAD( "g03.8e", 0x10000, 0x10000, 0x7bd44fef ) /* banked ROM */
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the sound CPU */
ROM_LOAD( "777c01.bin", 0x00000, 0x08000, 0xc21206e9 )
ROM_REGION( 0x40000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "777c04.bin", 0x00000, 0x40000, 0x45d92347 ) /* tiles */
ROM_REGION( 0x40000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "777c05.bin", 0x00000, 0x40000, 0xaeee778c ) /* sprites */
ROM_END
ROM_START( battlntj )
ROM_REGION( 0x20000, REGION_CPU1 ) /* code + banked roms */
ROM_LOAD( "777e02.bin", 0x08000, 0x08000, 0xd631cfcb ) /* fixed ROM */
ROM_LOAD( "777e03.bin", 0x10000, 0x10000, 0x5ef1f4ef ) /* banked ROM */
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the sound CPU */
ROM_LOAD( "777c01.bin", 0x00000, 0x08000, 0xc21206e9 )
ROM_REGION( 0x40000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "777c04.bin", 0x00000, 0x40000, 0x45d92347 ) /* tiles */
ROM_REGION( 0x40000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "777c05.bin", 0x00000, 0x40000, 0xaeee778c ) /* sprites */
ROM_END
ROM_START( thehustl )
ROM_REGION( 0x20000, REGION_CPU1 ) /* code + banked roms */
ROM_LOAD( "765-m02.7e", 0x08000, 0x08000, 0x934807b9 ) /* fixed ROM */
ROM_LOAD( "765-j03.8e", 0x10000, 0x10000, 0xa13fd751 ) /* banked ROM */
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the sound CPU */
ROM_LOAD( "765-j01.10a", 0x00000, 0x08000, 0x77ae753e )
ROM_REGION( 0x40000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "765-e04.13a", 0x00000, 0x40000, 0x08c2b72e ) /* tiles */
ROM_REGION( 0x40000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "765-e05.13e", 0x00000, 0x40000, 0xef044655 ) /* sprites */
ROM_END
ROM_START( thehustj )
ROM_REGION( 0x20000, REGION_CPU1 ) /* code + banked roms */
ROM_LOAD( "765-j02.7e", 0x08000, 0x08000, 0x2ac14c75 ) /* fixed ROM */
ROM_LOAD( "765-j03.8e", 0x10000, 0x10000, 0xa13fd751 ) /* banked ROM */
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the sound CPU */
ROM_LOAD( "765-j01.10a", 0x00000, 0x08000, 0x77ae753e )
ROM_REGION( 0x40000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "765-e04.13a", 0x00000, 0x40000, 0x08c2b72e ) /* tiles */
ROM_REGION( 0x40000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "765-e05.13e", 0x00000, 0x40000, 0xef044655 ) /* sprites */
ROM_END
GAME( 1987, battlnts, 0, battlnts, battlnts, 0, ROT90, "Konami", "Battlantis" )
GAME( 1987, battlntj, battlnts, battlnts, battlnts, 0, ROT90, "Konami", "Battlantis (Japan)" )
GAME( 1987, thehustl, 0, battlnts, thehustj, 0, ROT90, "Konami", "The Hustler (Japan version M)" )
GAME( 1987, thehustj, thehustl, battlnts, thehustj, 0, ROT90, "Konami", "The Hustler (Japan version J)" )